- Fixed Ship Max Level being erroneously counted by the Shipyard's current health rather than the total health. - Multiple Misc Blackwood Level related fixes (floating foliage, ocean water transitions, holes). - Enabled auto-destruction for decayed structures on Official Servers. The new Atlas Blackwood map is about to bring some game-changing updates with it as the pirate sim adds single-player options today. It is only available for play in Singleplayer mode, Non-Dedicated Server mode, and on Unofficial Servers that choose to host the map. Combat: You can now attack from the run-state (but not whilst running). - Improved how servers replicate structures on ships leading to large performance gains, particularly in areas where there are many boats and many clients, such as docks and large fleet battles. New Islands: Multiple equatorial and polar islands added to the ATLAS! Note this will also function on lawless servers, but to do so we've had to have them display island points on the map, however they still will not be able to be claimed. - Increased move around blockade distance. When in the last health state and ice armor is destroyed for the final time, chaos ensues, and minions will continue to spawn until the boss is killed. - Fast Decay has now been enabled for Settlement Owners, - Fixed Reservoir and Waterpipes being from being falsely flagged by Fast Decay, - Fixed some edge-case 3-5 structure builds from being falsely flagged by Fast Decay, - Fast Structure Decay has been enabled on our Official Network. - Fixed maps not loaded on non-home grids for Unofficial Servers. Recruits seek you out allowing you to craft artillery that comes manned for an extra bit of coin. 1-4 exist on every server except the center, Increased maximum Ship level from 52 to 60, Adjusted Ship XP curve to increase the amount of XP required for early levels and greatly reduce the amount of XP required for later levels, Overall, this change reduces the total amount of XP required to reach max level, Added Gold cost for crafting Ships in a Shipyard, NOTE: These costs will increase when the trade system has been fully implemented, Defense Towers may be built at the Smithy, Requires Advanced Automation Skill from the Construction Tree, Added Fuel Slot to Farmhouse and Warehouse, Dedicated slot holds up to 1,000 units of Fuel, This slot is separate from the main inventory. - Optimized bUseNewStructureFoundationSupportChecks resulting in server performance gains and elimination of multiple stalls for structures. - Fixed combat state not being unset with gamepad, - Fixed displayed ingredient requirements for Unthinkable Delicacy, added 50 hunger requirement to feat description, - Server option to force disable structure prevention volumes, - Fixed a bug which impacted Ship of the Damned's ability to sail. Veo que esta pensado para partidas de un jugador, tienes pensado pensado para meterlo en servers? - Flame damage now eliminates ballista harpoons. Download Video. Judging by the sound of the most recent Captain’s Log update from the folks at Atlas, the idea behind Wild Pirate Encampments sounds a fair bit like Skeleton Forts in Sea of Thieves.But hey, imitation is the sincerest form of flattery as they say, and these random spawns on the islands of the pirating world of Atlas aren’t exactly cookie-cutter. - Fixed Ghostship not appearing/disappearing, - Increased step height for Elephants and Rhinos to 110 to allow to climb half wall steps, and helps with other obstacles both would realistically be able to step over, - Golden Age AoD now drop less gold, have a larger respawn radius around players/tames and a longer respawn interval, - Fixed cases where players would be dismounted from the swivel gun when firing on a ship. - Fixed a bug where projectile mesh wasn't showing correctly for singleplayer. - Code change for client compatibility, - Voice chat fixes - Sunken Ship Treasure now shows you the Loot Quality at the water surface effect via floating text. The cost to raze will be 12k gold on PvP servers and 25k gold on PvE servers. - Fixed a bug which allowed diving platform to be placed on top of a cargo rack. - Further optimizations for structure replication in multiplayer networking. The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen. Wild Pirate Encampments. Access to our custom Atlas Game Server Management Panel The in-house Survival Servers game control panel allows you to configure and customize your Atlas game server for both Install supported mods / maps (PC only), switch locations, and change any setting with our easy one click form. - Added activate sail turning as a keybind (default: Left Shift). Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports. Blackwood is free for anyone who already owns ATLAS. - If a launched torpedo hits within the first 3.75 seconds of being fired, it will do significantly reduced damage, - Torpedo overall projectile lifespan reduced by 10%, - Torpedo and Torpedo Launcher crafting cost has been increased, - Fixed hotkey assignments to save on relog, - Readjusted Marker UI location when minimap is open to prevent overlap, - You can now use "prying eyes" to look inside lock chests if they are your own company's boxes, - Cannons/Puckles will no longer fire in peacetime if the structure does not own the claim and the target is a player or tame, - Significant shoreline data memory optimization, - Fixed harvesting boost from giving more resources than intended, - Fixed some unharvestable rocks and adding Fiber to missing freeports, - Moved sextant GPS/Speed/Direction from above the hotbar to below the sextant compass widget, - Prevented using Lucky Loader when in the middle of a reload, - Fixed Harvest Boost and other skills from resetting their cooldown upon death, - Crafting that requires 'water' as a resource will now consume 100 water, rather than the entire container, - Fixed Grill not being able to use water containers as a crafting resource, - Fixed overlapping text with Reservoir and Grill, - Hydra is able to reliably break down trees, - Fixed an issue with fishing rod where it would destroy itself when the item had broken. If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. As a PC based MMO we’ve sailed clear of diving too deep into the Atlas updates here at Gamespace, until our recent reveal of the new map. ++ means everyone will take gold/food from the claim flag. - NPC Crew Accordion: - Fixed a bug which prevented silos from paying/feeding crew on Lawless Servers Utility Structure: Ice Box - a high-insulation box for generating ice in cold areas. - Army of Dead on Golden Age Islands XP rewards reduced by 60%. Very rare creature found in the new equatorial islands. - Critical Save Changes to Non-ATLAS Dedi/Blackwood which fixes the following, but may require a save wipe: Players were randomly removed from their company. - Claim Flags now have a toggleable setting in Settlements mode which allows Settlement owners to choose whether to pay and feed the NPC Crew for allies or everyone settled on the island. If you are looking for a German version of the patch notes, please visit the German ATLAS forum. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. The fuse is automatically lit when a carried barrel is placed! Private Server owners will need to update the ServerGrid.ServerOnly.json file by adding a new entry to the database connections called new TradeDB: Replacing the correct url, port, and password for your redis server in the above. The raze option will then be available for a 24-hour window only. Increased grenade damage vs. structures by 170%. Relatively heavy. - Disabled Claim Flag height limit on all Official Network. This will be displayed in the top-right hand corner HUD. Able to replace and pick up new cargo containers out at sea). - Increased gun effectiveness against creatures 12.5%, - Reduced tiger and lion head hitbox bone damage multiplier to 1.5x, - Increased minimum island points on PvE from 30 to 70, - Increased max island points on PvE from 150 to 250, - Increased max island points on PvP from 250 to 320. Ice can be placed inside preserving bags to extend spoil times, and also lasts much longer in preserving bags. MaxSettlementFlagZ=4000 // you can set this number to 999999 to have no height restrictions. - Updated mineral foliage on islands so its no longer tied to plant biomes. - Moved skill point gains to be more generous in lower levels and level off in later levels. This will be revisited further during Phase 1 of our development cycle after Xbox crossplay launch, - Increased mortar damage against ships and ship structures by 30%, - Rifle shooting range now correctly matches view distance, - Increased durability of hydra revolver by 30%, - Reduce crafting times of intermediate materials (alloys, paste etc) by 20%, - Icebox thermal insulation increased by 33%, - Fixed the description of skills (target soft spots and target weaknesses) from two handed pike to mac, - Doubled creature INT (Dolphins and Crows). - Transferring items of a higher than base quality will now automatically go into the hotbar space, - The Accordion song, “A Mockatoo Once Told Me” will now appropriately apply the buff to players in the area, - Fix to the movement of elevator when manually operated, - Submarine now consumes fuel consistently after crossing a world border, - Kracken should no longer aggro onto ships/players outside of the barrier, - Fixed an issue related to ships transitioning with players when a catapult was used, - Fixed a basing issue which could occur when crabs jumped off ships. 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